

The final version of the game drew the maze instantly and used its own distinctive theme music due to licensing issues. The first version of the game used "Popcorn" as theme music and took a few moments to draw the maze at the beginning of each level. These intermissions then repeat in order throughout the remainder of the game. In the sixth intermission, Pengo appears from behind the piano to play "peek-a-boo" with the player. In the fifth the source of the game's background music is revealed: Pengo himself, playing piano. In the fourth the penguins turn to face the player and then exit the screen in a line, reminiscent of the aliens in Space Invaders. In the third each penguin stops and salutes the player. In the first the penguins perform a small marching routine. The intermissions feature eight penguins performing various routines. In a manner similar to Pac-Man, one of six brief intermissions plays on even-numbered rounds after the bonus is awarded. Walking over a stunned Sno-Bee awards 100 points.ġ0,000 points are awarded for aligning the three diamond blocks together if at least one is not touching a wall, but only 5,000 if all are against the walls.Ĭrushing an ice block will award 30 points, or 500 points if it contains a Sno-Bee egg.Ī bonus is awarded upon round completion, depending on time elapsed:īy default, Pengo begins with three lives and a bonus life is awarded at 30,000 points these numbers can be changed (anywhere from 2 to 5 lives, and the bonus life can be awarded at 50,000 instead) through dip switch settings. The point award for crushing Sno-Bees depends on the number crushed in one push of an ice block: The wait can be stopped pushing the start 1 button. After a few seconds, the game will reset. In the attract mode, push the two joys to up, press the two action buttons and one button of start game, and it will show the credits of the game. Once the game has gone through the attract mode, the maze will change. The game will always start with the same maze on power up. If a single Sno-Bee remains in the round, a jingle plays and the Sno-Bee accelerates in an attempt to reach a corner where it safely fades away.

Alignment will also temporarily stun all Sno-Bees.Īfter 60 seconds elapse in a round without a death, the game enters into sudden death mode the music tempo and movement of the Sno-Bees accelerates.

Eliminating all Sno-Bees in a round will progress the player to the next.ĭiamond blocks are unbreakable when ordered into a horizontal or vertical line the player earns bonus points: 10,000 points if aligned without being against a wall, 5,000 points if aligned against a wall. If Pengo pushes a side wall the water "vibrates", any adjacent Sno-Bees will be briefly stunned, and are eliminated (for 100 points) if Pengo walks over them in this state. Eggs can be eliminated by crushing the ice blocks that contain them. At the start of each level, blocks that contain these eggs are briefly identified by flashing the color of that level's Sno-Bees. There are a total of sixteen levels, which repeat in order starting on the seventeenth round.Īs the player crushes those on patrol, new Sno-Bees hatch from eggs located within ice blocks. Crushing more than one Sno-Bee at once will increase the number of points awarded. Pressing the button while pushing the joystick will cause Pengo to push forward the ice block he is facing, which will slide until it hits a wall or another ice block, crushing any intervening Sno-Bees. The player uses a joystick and a single button as controls.
